Scale poker texas holdem

  1. Best Curacao Online Casinos: To unlock the maximum win, you need to get lucky by landing six synced reels and a full screen of splitz symbols.
  2. Bcasino Casino No Deposit Bonus Codes For Free Spins 2025 - Its not a classic jackpot wheel, as it doesnt award you with the cash prizes.
  3. Best Bw Online Casinos: This exclusive live Roulette table is already live in major online casinos around the world.

Crypto Casino rewards mondial

Best Free Online Bingo Games New Zealand
Players request sweeps coins, an in-game currency that can be redeemed for cash prizes, for free by mail.
Bingo Games Win Real Money
It is a creature that has the body of a lion, with the head and wings of a mighty eagle.
Today, Blueprints core markets are the UK, Germany and Italy.

Msn cryptocurrency casino games

What Is The Difference Between American Roulette And European Roulette
The first step is to choose the method you want to use.
500 Casino Bonus Canada
The 5-reel and 40-payline slot game features loads of cash prizes along with a free game that will help you in getting 30 free spins along with a win multiplier.
Best Yggdrasil Online Slot Sites

2023-EC-candidates

Short Bios of Candidates for Rotation of AG EC 2023

The voting link: https://www.wjx.cn/vm/wn1Zjd0.aspx

Voting time: 22-29 Dec., 2023

 

Mainland China

Baoquan Chen 

Peking University

Baoquan Chen is a Professor of Peking University, where he is the Associate Dean of the School of Artificial Intelligence. His research interests generally lie in computer graphics, computer vision, visualization, and human-computer interaction. He has published more than 200 papers in international journals and conferences, including 50+ papers in ACM Transactions on Graphics (TOG), SIGGRAPH and SIGGRAPH Asia. He received several best paper awards in prestigious conferences, including SIGGRAPH Asia 2022, SIGGRAPH 2022 (Honorary Mention), and IEEE Visualization 2005. Chen serves/served as associate editor of ACM TOG/IEEE Transactions on Visualization and Graphics (TVCG), and has served as conference steering committee member (ACM SIGGRAPH Asia, IEEE VIZ), conference chair (SIGGRAPH Asia 2014, IEEE Visualization 2005), program chair (IEEE Visualization 2004), as well as program committee member of almost all conferences in the visualization and computer graphics fields for numerous times. Chen is the recipient of 2002 Microsoft Innovation Excellence Program, 2003 NSF CAREER award, 2004 McKnight Land-Grant Professorship at the University of Minnesota (Twin Cities), and 2014 Outstanding Achievement Award of Chinagraph. Chen is an IEEE Fellow. He was inducted to IEEE Visualization Academy in 2021.

Website: https://baoquanchen.info/

Yang Liu

Microsoft Research Asia

Yang Liu is a principal researcher at Microsoft Research Asia. He earned his Ph.D. in computer science from The University of Hong Kong in 2008, after obtaining his Master’s and Bachelor’s degrees in computational mathematics from the University of Science and Technology of China in 2003 and 2000 respectively. Subsequently, he worked as a Post-Doctoral researcher at INRIA/LORIA for two years, before joining Microsoft Research Asia in 2010. His research interests include geometric modeling and processing, computer graphics, and architectural geometry. His recent research has been focused on learning-based 3D analysis, reconstruction, and generation. He has been/is on the editorial boards of IEEE Transactions on Visualization and Computer Graphics, ACM Transactions on Graphics, and IEEE Computer Graphics and Applications. He also served as program co-chair for Shape Modeling International (SMI) 2021 and Geometric Modeling and Processing (GMP) 2019, and Conference co-chair of SMI 2022. He has been a Program Committee member for many renowned computer graphics conferences such as Siggraph Asia, SGP, PG, GMP, SMI.

Website: https://xueyuhanlang.github.io/

Kun Li

Tianjin University

Kun Li is a Professor at the College of Intelligence and Computing,, Tianjin, China. Her research interests include 3D reconstruction, AIGC, and motion capture. As the first or corresponding author, she has published 65 papers in well-known international journals/conferences. She presided 16 projects, including the Excellent Young Scientists Fund of National Natural Science Foundation of China, Tianjin Science Fund for Distinguished Young Scholars, and National Key R&D Program of China. She served as deputy secretary-general of the Tianjin Association for Artificial Intelligence, an associate editor of CAAI Transactions on Intelligence Technology, an area chair in ACM Multimedia 2021, and a local chair in VALSE 2022.

Website: http://cic.tju.edu.cn/faculty/likun/index.html

HK and Macau, China

Junhui Hou

City University of Hong Kong

Junhui Hou is an Associate Professor with the Department of Computer Science, City University of Hong Kong. He holds a B.Eng. degree in information engineering (Talented Students Program) from the South China University of Technology, Guangzhou, China (2009), an M.Eng. degree in signal and information processing from Northwestern Polytechnical University, Xi’an, China (2012), and a Ph.D. degree from the School of Electrical and Electronic Engineering, Nanyang Technological University, Singapore (2016). His research interests are multi-dimensional visual computing. He received the Early Career Award (3/381) from the Hong Kong Research Grants Council in 2018. He is an elected member of IEEE MSATC, VSPC-TC, and MMSP-TC. He is currently serving as an Associate Editor for IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Circuits and Systems for Video Technology, IEEE Transactions on Image Processing, Signal Processing: Image Communication, and The Visual Computer. He regularly serves as the Area Chair of international conferences, e.g., ACM MM, IJCAI, etc.

Website: https://www.cityu.edu.hk/stfprofile/csjhhou.htm

Ping Li

The Hong Kong Polytechnic University

Ping Li received the Ph.D. degree from The Chinese University of Hong Kong. He is currently an Assistant Professor with Department of Computing and an Assistant Professor with School of Design, The Hong Kong Polytechnic University. He is also an Adjunct Professor with East China Normal University and an Adjunct Professor with Guangzhou University. He was an Assistant Professor with Macau University of Science and Technology. He has published over 200 top-tier scholarly research articles (e.g., TPAMI, TVCG, TIP, TNNLS, TMI, TMM, TCSVT, TCYB, TBME, TSMC, TII, AAAI, CVPR, ICCV, NeurIPS), pioneered several new research directions, and made a series of landmark contributions in his areas. He has an excellent research project reported by the ACM TechNews, which only reports the top breakthrough news in computer science worldwide. More importantly, however, many of his research outcomes have strong impacts to research fields, addressing societal needs and contributed tremendously to the people concerned. His current research interests include image/video stylization, colorization, artistic rendering and synthesis, realism in non-photorealistic rendering, computational art, and creative media. He has served as Conference Chair/Program Chair/Publicity Chair for many international conferences, including ACM SIGGRAPH VRCAI 2022, CGI 2024, CGI 2023, CASA 2024, CVM 2020, etc.

Website: https://web.comp.polyu.edu.hk/pli/

Taiwan, China

Hung-Kuo Chu

National Tsing Hua University

Professor Chu is a full professor in the Department of Computer Science at National Tsing Hua University and serves as the director of the National Tsing Hua University Sports Technology Center. His expertise includes Computer Graphics, Computer Vision, Deep Learning, Extended Reality (VR/AR/MR), and Human-Computer Interaction. Since 2011, Professor Chu has published over 50 technical papers in international journals and conferences, including 23 top conferences (ACM SIGGRAPH, ACM SIGGRAPH Asia, Eurographics, Pacific Graphics, CVPR, NeurIPS, ACCV) and top journals (ACM Transaction on Graphics, IEEE Transaction on Visualization and Graphics, International Journal of Computer Vision (IJCV)) publications. In 2016, he received the research award for new faculty from the College of Electrical Engineering and Computer Science. Academically, he has served multiple times as a program committee member of renowned international conferences (SIGGRAPH Asia, Pacific Graphics, VRST), a board member of the Taiwan Computer Graphics Society, and the Taiwan Sports Technology Development Association. Beyond theoretical innovations and applied technology, Professor Chu actively leads his research team in pursuing government-funded projects and industry-university collaboration opportunities, aiming to apply research findings to solve real-world industry problems. During his tenure, he has led a total of 59 projects, including 24 National Science Council projects, one Ministry of Education project, and 34 industry-university collaboration projects.

Website: https://cgv.cs.nthu.edu.tw/hkchu/

Yu-Shuen Wang

National Yang-Ming Chiao Tung University

Yu-Shuen Wang is a professor in the Department of Computer Science at National Yang-Ming Chiao Tung University. He earned his PhD from the Visual System Laboratory at National Cheng Kung University, situated in Tainan, Taiwan, ROC, in 2010. Currently, he serves as the head of the Computer Graphics and Visualization Lab within the Institute of Multimedia Engineering. Prof. Wang’s academic pursuits encompass a wide array of domains, including Computer Graphics, Multimedia, Data Visualization, and Machine Learning. In recent times, his research has been particularly concentrated on the exploration of generative models and reinforcement learning, with practical applications spanning various problem domains. Prof. Wang has cultivated collaborations with prominent industry players such as ITRI, ESUN Bank, UMC, AdvanTech, hTC, and among others. His contributions to the field have been recognized with accolades such as the Wu Da-Yu Memorial Award and the NCTU EECS Outstanding Young Scholar Award.

Website: https://people.cs.nycu.edu.tw/~yushuen

Israel

Dani Lischnski

Hebrew University of Jerusalem

Dani Lischinski is a Professor at the School of Computer Science and Engineering at the Hebrew University of Jerusalem, Israel. He received his PhD from Cornell University in 1994, and was a postdoc at the University of Washington until 1996. In 2002/3, he spent a sabbatical year at Pixar Animation Studios. In 2012 he received the Eurographics Outstanding Technical Contributions Award. In 2017, he served as the Technical Papers Chair for SIGGRAPH Asia 2017. His areas of interest span a wide variety of topics in the fields of computer graphics, image and video processing, and computer vision. Most of his recent work involves deep neural networks and their applications in graphics and visions.

Website: https://www.cs.huji.ac.il/~danix/

Andrei Sharf

Ben-Gurion University

Andrei Sharf is an associate professor at the computer science department at Ben-Gurion University. Previously, he has been a Visiting Associate Professor at the Shenzhen Institute of Advanced Technology(SIAT) Chinese Academy of Sciences and a Postdoctoral researcher at the School of Computer Science in UC-Davis U.S. In 2012, he was awarded the Eurographics young researcher award for his contributions to the field of 3D point clouds and in a range of related problems. He is the head of Lab of Visual Computing and Computer Graphics at the Ben Gurion University as well as the head of the Computer Games track in the Computer Science department. His research interests are in computer graphics, geometry processing, interactive techniques, urban modeling, motion reconstruction, and deep learning.

Website: https://www.cs.bgu.ac.il/~asharf/

Singapore

Frank Guan

Singapore Institute of Technology

Frank Guan is an Associate Professor at Singapore Institute of Technology (SIT). He is also the Programme Leader at SIT directing 4 academic programmes in interactive media, virtual/augmented reality (VR/AR), computer graphics (CG), digital art and animation. He has seasoned research interests and experiences in areas including AR, VR, CG and Machine Learning (ML) and his research work has been published in top-tier venues, including IEEE TVCG, IEEE CG&A, IEEE VR, IEEE ISMAR, ACM VRST, AAAI, etc. Dr Guan had been leading/co-leading several large-scale collaborative projects, including a S$23 million VR/AR research centre, BeingThere Centre, which was jointly funded by Nanyang Technological University (Singapore), University of North Carolina at Chapel Hill (USA) and ETH Zurich (Switzerland). Due to his outstanding research, he has been invited to give more than 20 keynotes/invited talks and holds the role of associate editor for 3 international journals. He was the General Chair for the 21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR) held in Singapore in 2022. This was the first time for the premier conference to be hosted in Southeast Asia and the conference had achieved historically high numbers of attendees and papers under the leadership of Dr Guan. Besides that, Dr Guan had served in the organizing/programme committee for over 30 conferences, e.g., Organizing Chair for GMP 2014 (Singapore), Poster Chair for IEEE VR 2023, etc. He obtained his bachelor’s degree from Chu Ke Chen Honor College of Zhejiang University, China and his PhD from NTU, Singapore. He received Andrew Fraser Prize from IMechE in 2006 and was awarded “SMART Innovation Fellow” by Singapore MIT Alliance for Research and Technology in 2015. Dr Guan had served as a Board Advisor for 3 tech-startups and now is a senior member of IEEE.

Website: https://www.singaporetech.edu.sg/directory/faculty/frank-guan

Ziwei Liu

Nanyang Technological University

Ziwei Liu is currently a Nanyang Assistant Professor at Nanyang Technological University, Singapore. His research revolves around computer vision, machine learning and computer graphics. He has published extensively on top-tier conferences and journals in relevant fields, including CVPR, ICCV, ECCV, NeurIPS, ICLR, SIGGRAPH, TPAMI, TOG and Nature – Machine Intelligence, with over 35,000 citations. He is the recipient of Microsoft Young Fellowship, Hong Kong PhD Fellowship, ICCV Young Researcher Award, HKSTP Best Paper Award, CVPR Best Paper Award Candidate, WAIC Yunfan Award, ICBS Frontiers of Science Award, MIT Technology Review Innovators under 35 Asia Pacific and TOG Most Cited Paper within 5 Years. He has won the championship in major computer vision and graphics competitions, including DAVIS Video Segmentation Challenge 2017, MSCOCO Instance Segmentation Challenge 2018, FAIR Self-Supervision Challenge 2019, Video Virtual Try-on Challenge 2020 and Computer Vision in the Wild Challenge 2022. He is also the lead contributor of several renowned computer vision and graphics benchmarks and softwares, including CelebA, DeepFashion, MMHuman3D, MMFashion and Vchitect. He serves as an Area Chair of CVPR, ICCV, NeurIPS and ICLR, as well as an Associate Editor of IJCV.

Website: https://liuziwei7.github.io/

International

Ming Lin

University of Maryland at College Park, USA

Ming Lin is a Distinguished University Professor, Barry Mersky and Capital One Endowed Professor, and former Elizabeth Stevinson Iribe Chair of Computer Science at University of Maryland at College Park, and Parker Distinguished Professor Emerita of Computer Science at the University of North Carolina (UNC) – Chapel Hill. She is also an Amazon Scholar. She received her B.S., M.S., Ph.D. degrees in EEC from University of California, Berkeley. Her research has been recognized by NSF Young Faculty Career Award, UNC Hettleman Award, IEEE VGTC VR Technical Achievement Award, Washington Academy of Sciences Distinguished Career Award, and several best paper awards. She is a Fellow of National Academy of Inventors, ACM, IEEE, Eurographics, ACM SIGGRAPH Academy, and IEEE VR Academy. She is also a member of CRA and CRA-WP Board of Directors, EC of AsiaGraphics (AG), Chair of AG Awards Committee and IEEE Computer Society (CS) H. Goode Award Subcommittee, a former Chair of IEEE CS Computer Pioneer Awards Committee, Fellows Committee, and Transactions Operations Committee, as well as the Founding Chair of ACM SIGGRAPH Outstanding Doctoral Dissertation Award Committee. She is an Editor-in-Chief Emerita of IEEE Transactions on Visualization & Computer Graphics and a former IEEE CS Board of Governors member.

Website: http://www.cs.umd.edu/~lin/

Leif Kobbelt

RWTH Aachen University, Germany

Leif Kobbelt received a PhD degree from Karlsruhe Institute of Technology in 1994. He worked at the University of Wisconsin in Madison, University of Erlangen-Nuremberg, and the Max Planck Institute of Computer Science before he moved to RWTH Aachen University in 2001. At RWTH he is a distinguished professor of Computer Science and head of the Institute for Computer Graphics and Multimedia. His major research interests include 3D reconstruction and efficient geometry processing. Since 2003 he is coordinating the Symposium on Geometry Processing conference series. He received a number of academic awards including an ERC Advanced Grant in 2013 and the Gottfried Wilhelm Leibniz Prize in 2014. He has been named a fellow of the Eurographics Association (2008) as well as a distinguished professor (2013) and a fellow (2019) of RWTH Aachen University. In 2015, he became a member of the Academia Europaea and in 2016 a member of the North Rhine Westphalian Academy of Sciences.

Website: https://www.vci.rwth-aachen.de/

Taehyun Rhee

Victoria University of Wellington, New Zealand

Prof. Taehyun James (TJ) Rhee is the Director of the Computational Media Innovation Centre and an Associate Professor (equivalent to a tenured Professor in the US system) at the Faculty of Engineering, Victoria University of Wellington (VUW). He co-founded the Computer Graphics degrees at VUW in collaboration with Weta Digital and is the founder of the Mixed Reality start-up, DreamFlux. With over 28 years in the immersive and interactive technology sector, as well as in Computer Graphics research, Prof. Rhee’s experience spans both academia and industry. He served at Samsung from 1996 to 2012, working as a Principal Researcher and General Manager at the Samsung Advanced Institute of Technology (SAIT), where he led the Computer Graphics and Medical Physics Research team. Additionally, he held roles as a Senior Researcher and Senior Manager at the Research Innovation Centre of Samsung Electronics. He currently works as an advisor for HYBE Co. (famous for the K-pop band BTS). He has served the Computer Graphics community, including as the general chair for Pacific Graphics in 2020 and 2021, the XR chair for SIGGRAPH Asia 2018, and as a member of the executive committee for the Asia Graphics Association.

Website: https://people.wgtn.ac.nz/taehyun.rhee

Wenping Wang

Texas A&M University, USA

Dr. Wenping Wang is a Professor of Computer Science and Engineering at Texas A&M University. He graduated from Shandong University with B.Sc in 1983 and M.Eng. in 1986, and got his Ph.D. degree in Computer Science from University of Alberta, Canada, in 1992. He joined the University of Hong Kong (HKU)  in 1993 and has been a Chair Professor and Head of the Department of  Computer Science at HKU. He conducts research in computer graphics, computer vision, scientific visualization, geometric computing, medical image processing, and robotics. He has published over 300 papers in these fields, delivered more than 40 invited talks at international conferences, and chaired over 20 international conferences. He was the Founding Chairman of Asian Computer Graphics Association (2016-2020). He received the John Gregory Memorial Award, Tosiyasu Kunii Award, and Bezier Award for contributions in geometric computing and shape modeling. He is an ACM Fellow and IEEE Fellow.

Website: https://engineering.tamu.edu/cse/profiles/Wang-Wenping.html

Joaquim Jorge

University of Lisboa, Portugal

Joaquim Jorge is a Professor in the Computer Science Department at the University of Lisboa and head of the Graphics+Interaction Research Group. I received a Ph.D. in Computer Science from Rensselaer Polytechnic Institute. My research focuses on virtual reality, multimodal interfaces and their applications to medicine and engineering. A long-time practitioner of Computer Graphics, I joined IEEE/CS in 1982, first attended Eurographics in 1986, SIGGRAPH in 1989. I Chair the ACM/SIGGRAPH International Relations Committee since 2022 and have served on SIGGRAPH International Resources, Education and Specialized Conference Committees (Chair 2014-2020). Since January 2007, I am Editor-in-Chief of the Computers & Graphics Journal (Elsevier), and Associate Editor of Springer Virtual Reality Journal. I have served on the Editorial Board of seven other venues, including Computer Graphics Forum (Blackwells) from 1999—2008, and Springer/Nature HCIS Book Series since 2020. I serve on the Editorial Board of the Graphics Replicability Stamp Initiative, a venue I helped found with Daniele Panozzo. I served as Conference or Scientific Program Co-Chair of 50+ Computer Graphics and Interactive Techniques conferences the world-wide, including IEEE VR 2021 & 2022, ACM ISS 2020, ACM VRCAI 2019, Eurographics (1998 and 2016), IEEE VR 2020, Shape Modeling International 2018, EuroVis 2019, and the International Conference on CAD and Computer Graphics (China) 2013-2023, and the Brazilian Conference on Graphics and Image Processing (SIBGRAPI) in 2018 and IFIP INTERACT 2011. I currently serve on the IEEE CS Awards Committee and IEEE Visualization and Graphics Technical Committee (vgTC) as well as Eurographics Education Committee and Workshops and Working Groups Board. I am an elected member of IEEE CS Board of Governors for the period 2023-2025. A Senior Member of IEEE, I was an executive of the ACM Europe Council 2015-2019, became ACM Distinguished Speaker in 2015 and ACM Distinguished Member in 2017. Since 2021 I am a member of the IEEE CS Distinguished Visitor Program. I am an Eurographics Fellow and received the IFIP Silver Core Award in 2014.

Website: https://web.ist.utl.pt/jorgej/